![]() ![]() So the problem I've been having is when I render it out, the hair is entirely white. ![]() Anyway, the mib_illum_hair_x map is kind of messy looking as far as labelling goes. I went into the files and made the default Mental Ray hair thing visible (mib_illum_hair_x map, least I think that's what it's called) because I saw in two places that that's how you basically make a hair shader using just default Max. So I have 2017, with a model covered in hair in a scene with all Mental Ray stuff (daylight system with mrsun/sky, hair uses mrprim). ![]()
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